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- class SnowEffect {
- constructor(viewer, options) {
- if (!viewer) throw new Error("no viewer object!");
- options = options || {};
- this.snowSize = Cesium.defaultValue(options.snowSize, 0.02); //最好小于0.02
- this.snowSpeed = Cesium.defaultValue(options.snowSpeed, 60.0);
- this.viewer = viewer;
- this.init();
- }
- init() {
- this.snowStage = new Cesium.PostProcessStage({
- name: "czml_snow",
- fragmentShader: this.snow(),
- uniforms: {
- snowSize: () => {
- return this.snowSize;
- },
- snowSpeed: () => {
- return this.snowSpeed;
- },
- },
- });
- this.viewer.scene.postProcessStages.add(this.snowStage);
- }
- //销毁对象
- destroy() {
- if (!this.viewer || !this.snowStage) return;
- this.viewer.scene.postProcessStages.remove(this.snowStage);
- this.snowStage.destroy();
- delete this.snowSize;
- delete this.snowSpeed;
- }
- //控制显示
- show(visible) {
- this.snowStage.enabled = visible;
- }
- //CLML对象,方便导出使用
- snow() {
- return "uniform sampler2D colorTexture;\n\
- varying vec2 v_textureCoordinates;\n\
- uniform float snowSpeed;\n\
- uniform float snowSize;\n\
- float snow(vec2 uv,float scale)\n\
- {\n\
- float time=czm_frameNumber/snowSpeed;\n\
- float w=smoothstep(1.,0.,-uv.y*(scale/10.));if(w<.1)return 0.;\n\
- uv+=time/scale;uv.y+=time*2./scale;uv.x+=sin(uv.y+time*.5)/scale;\n\
- uv*=scale;vec2 s=floor(uv),f=fract(uv),p;float k=3.,d;\n\
- p=.5+.35*sin(11.*fract(sin((s+p+scale)*mat2(7,3,6,5))*5.))-f;d=length(p);k=min(d,k);\n\
- k=smoothstep(0.,k,sin(f.x+f.y)*snowSize);\n\
- return k*w;\n\
- }\n\
- void main(void){\n\
- vec2 resolution=czm_viewport.zw;\n\
- vec2 uv=(gl_FragCoord.xy*2.-resolution.xy)/min(resolution.x,resolution.y);\n\
- vec3 finalColor=vec3(0);\n\
- //float c=smoothstep(1.,0.3,clamp(uv.y*.3+.8,0.,.75));\n\
- float c=0.;\n\
- c+=snow(uv,30.)*.0;\n\
- c+=snow(uv,20.)*.0;\n\
- c+=snow(uv,15.)*.0;\n\
- c+=snow(uv,10.);\n\
- c+=snow(uv,8.);\n\
- c+=snow(uv,6.);\n\
- c+=snow(uv,5.);\n\
- finalColor=(vec3(c));\n\
- gl_FragColor=mix(texture2D(colorTexture,v_textureCoordinates),vec4(finalColor,1),.5);\n\
- }\n\
- ";
- }
- }
- export default SnowEffect;
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